Drag to move the gold crosshair (it moves slower than your finger for precision), or tap a corner to jump to a good spot. Press KICK. Your striker kicks exactly at the crosshair, allowing for the wind shown. The real gusts push it off — the soft patch shows how far they can, and after the kick you see exactly where it went.
PAYS
Ball in the corner you picked
prize shown on it
Goal just outside your ring (the faint band)
half the prize
Goal anywhere else
×0.4
Saved, post, wide, over
lost
WIND
The arrow shows where the wind blows. The real wind on each kick is within ±35% of the speed and ±20° of the direction, plus a small swirl. Stronger, gustier wind makes the corners harder to hit — so they pay more. The ball flies with real physics: gravity, air drag and the wind pushing it.
KEEPER
He picks a dive before the kick. He saves the ball only if it comes within reach of his body and gloves. Most dives can't reach deep into a corner, but now and then he makes a full-stretch dive.
NUMBERS
Prizes are set for every wind so that even the best possible aim returns 96% or less, counting the half-prize band. Max bet 100 · max win 2,000. Demo money only.
SESSION
Players: Microsoft Rocketbox avatars (MIT). Interface sounds: Kenney (CC0). Stadium, crowd and ball sounds: Pixabay (Pixabay Content License).